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	<title>Comments on: How to Theme Your Game</title>
	<link>http://sonicron.solaristudios.com/2006/03/19/how-to-theme-your-game/</link>
	<description>Explorations in the world of independent game development.</description>
	<pubDate>Wed, 23 Jul 2008 20:42:19 +0000</pubDate>
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		<title>by: soniCron</title>
		<link>http://sonicron.solaristudios.com/2006/03/19/how-to-theme-your-game/#comment-76</link>
		<pubDate>Tue, 28 Mar 2006 16:09:02 +0000</pubDate>
		<guid>http://sonicron.solaristudios.com/2006/03/19/how-to-theme-your-game/#comment-76</guid>
					<description>&lt;blockquote&gt;Now, that’s a rude statement - are you sure it’s what most do&lt;/blockquote&gt;
I didn't say they did that, I said thay &lt;i&gt;seemed&lt;/i&gt; to do that. If I see another Egyptian-themed match-3 or space-themed shooter, I'm gonna hurt someone! ;)

&lt;blockquote&gt;I would still like to add “concept testing” - show art/theme to your players before you select it. Players know what they want, just ask ‘em.&lt;/blockquote&gt;
That is, of course, excellent advice. Thank you! Actual testing and approval of any considered themes is a very important process and should always be done. That is beyond the scope of this post, however, which was to provide a starting point for theme generation, but I will be touching on production-time work methods in a future post.

And thanks for the heads-up about my rather pore speling. Its bin fixxed! :)</description>
		<content:encoded><![CDATA[<blockquote><p>Now, that’s a rude statement - are you sure it’s what most do</p></blockquote>
<p>I didn&#8217;t say they did that, I said thay <i>seemed</i> to do that. If I see another Egyptian-themed match-3 or space-themed shooter, I&#8217;m gonna hurt someone! <img src='http://sonicron.solaristudios.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<blockquote><p>I would still like to add “concept testing” - show art/theme to your players before you select it. Players know what they want, just ask ‘em.</p></blockquote>
<p>That is, of course, excellent advice. Thank you! Actual testing and approval of any considered themes is a very important process and should always be done. That is beyond the scope of this post, however, which was to provide a starting point for theme generation, but I will be touching on production-time work methods in a future post.</p>
<p>And thanks for the heads-up about my rather pore speling. Its bin fixxed! <img src='http://sonicron.solaristudios.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
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		<title>by: Juuso - Game Producer</title>
		<link>http://sonicron.solaristudios.com/2006/03/19/how-to-theme-your-game/#comment-74</link>
		<pubDate>Tue, 28 Mar 2006 15:54:41 +0000</pubDate>
		<guid>http://sonicron.solaristudios.com/2006/03/19/how-to-theme-your-game/#comment-74</guid>
					<description>"Frankly, most developers seem to spend zero time coming up with the theme of their game."
Now, that's a rude statement - are you sure it's what most do ;)

You have quite a list there... and some of it can be useful. I would still like to add "concept testing" - show art/theme to your players before you select it. Players know what they want, just ask 'em.

P.S. I believe it's "marketing", not "marketting" (or am I missing a point here?)</description>
		<content:encoded><![CDATA[<p>&#8220;Frankly, most developers seem to spend zero time coming up with the theme of their game.&#8221;<br />
Now, that&#8217;s a rude statement - are you sure it&#8217;s what most do <img src='http://sonicron.solaristudios.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>You have quite a list there&#8230; and some of it can be useful. I would still like to add &#8220;concept testing&#8221; - show art/theme to your players before you select it. Players know what they want, just ask &#8216;em.</p>
<p>P.S. I believe it&#8217;s &#8220;marketing&#8221;, not &#8220;marketting&#8221; (or am I missing a point here?)
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