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	<title>Comments on: Double Your Sales: Screenshots</title>
	<link>http://sonicron.solaristudios.com/2006/04/08/double-your-sales-screenshots/</link>
	<description>Explorations in the world of independent game development.</description>
	<pubDate>Wed, 23 Jul 2008 20:45:38 +0000</pubDate>
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		<title>by: Jesse Aldridge</title>
		<link>http://sonicron.solaristudios.com/2006/04/08/double-your-sales-screenshots/#comment-90</link>
		<pubDate>Fri, 14 Apr 2006 04:28:50 +0000</pubDate>
		<guid>http://sonicron.solaristudios.com/2006/04/08/double-your-sales-screenshots/#comment-90</guid>
					<description>Great article!  Reminds of how Steve Pavlina once described a business as a plank with big holes all through it.  You roll marbles down the plank and they fall out the holes.  You have to fill in every hole (every link in the sales chain) in order to get the bulk of the marbles all the way to the end (thus making a sale).  You can still get a few marbles to the end even if with the holes, but the increase is exponential when they're filled in.  Basically the same thing you said, only a slightly more visual metaphor.

An man, not a typo in sight.  You must spend a whole lot of time on these.  And no ads either!  Well, keep it up!  Your efforts are much appreciated.</description>
		<content:encoded><![CDATA[<p>Great article!  Reminds of how Steve Pavlina once described a business as a plank with big holes all through it.  You roll marbles down the plank and they fall out the holes.  You have to fill in every hole (every link in the sales chain) in order to get the bulk of the marbles all the way to the end (thus making a sale).  You can still get a few marbles to the end even if with the holes, but the increase is exponential when they&#8217;re filled in.  Basically the same thing you said, only a slightly more visual metaphor.</p>
<p>An man, not a typo in sight.  You must spend a whole lot of time on these.  And no ads either!  Well, keep it up!  Your efforts are much appreciated.
</p>
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		<title>by: Corvus</title>
		<link>http://sonicron.solaristudios.com/2006/04/08/double-your-sales-screenshots/#comment-87</link>
		<pubDate>Mon, 10 Apr 2006 11:55:27 +0000</pubDate>
		<guid>http://sonicron.solaristudios.com/2006/04/08/double-your-sales-screenshots/#comment-87</guid>
					<description>I think people are read less and less of the copy on a game's page due to the fact that it's very difficult to wade through the marketing fud and find actual information. At least, on many sites it is.

Screenshots are considered to be a more honest portrayal of the game. I tend to examine screenshots to get an idea which elements of the game the designer is most proud of, the layout of menus and HUD, which can tell me a lot about how much work it take to play the game, etc.

But you're right, gameplay videos are the future. I just bought a DS after seeing a gameplay video of Zelda DS. It was a purchase I was considering anyway, but the video tipped me over the edge.</description>
		<content:encoded><![CDATA[<p>I think people are read less and less of the copy on a game&#8217;s page due to the fact that it&#8217;s very difficult to wade through the marketing fud and find actual information. At least, on many sites it is.</p>
<p>Screenshots are considered to be a more honest portrayal of the game. I tend to examine screenshots to get an idea which elements of the game the designer is most proud of, the layout of menus and HUD, which can tell me a lot about how much work it take to play the game, etc.</p>
<p>But you&#8217;re right, gameplay videos are the future. I just bought a DS after seeing a gameplay video of Zelda DS. It was a purchase I was considering anyway, but the video tipped me over the edge.
</p>
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