50 Books for Every Game Developer
From theory to inspiration; from history to sociology, if you’re serious about designing and developing games, you’ve got to educate yourself. Veteran game developer, Ernest Adams, has created a list of 50 must-read books for every designer, aspiring and established alike:
What I’ve done is to assemble a collection of books that address the following questions:
- What are games (and videogames)?
- What has been the history of video games?
- How are games related to other media, and what might we learn from those media?
- How and why do people play games? And finally, how (in general terms) should we design and build them?
I can’t claim to have read all these books, much less to own them all; but an informal survey of developers whom I respect has produced some great suggestions.
Regardless of your interest in game development, you’ll find something to inspire and educate you.