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Archive for December, 2006

How to EXPLODE Your Game Design Talent!

Friday, December 1st, 2006

How often do you exercise your game development muscles? Are you a game design heavyweight, or just a scrawny wannabe?
Every few days I challenge myself: I choose a random word and charge myself to come up with 3 scales of design centered around that abstraction - a web-game, a casual game, and an medium-scale indie […]

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