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Archive for the 'Essays' Category

How to Theme Your Game

Sunday, March 19th, 2006

Frankly, most developers seem to spend zero time coming up with the theme of their game. This is a huge mistake: It’s your first line of marketing, no matter your distribution. (Casual portal or own site.) Just as we all wrote up outlines of our papers in school before we began putting pencil to paper, […]

Essay: To Catch a Thief

Friday, September 23rd, 2005

What is it about the digital realm that spawns festering thievery? What turns the common man into a thief without conscience? I explore the darkening days of digital distribution in my essay, To Catch a Thief, which can be found in the Essays portion of this site.

Essay: Green Beans

Thursday, September 22nd, 2005

Speaking from the perspective of a consumer sick of playing the same old drivel, I challenge game developers to create new and fresh entertainment in my essay, Green Beans. The gaming industry is in serious need of revitalization, running the risk of the same stagnation the early 80’s witnessed and the accompanying video game crash. […]

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