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Archive for the 'Industry' Category

Nintendo to Support Indies on the Wii?

Wednesday, May 10th, 2006

The official Nintendo Wii website states the following about the Wii’s Virtual Console feature:
[The Virtual Console] also will be home to new games conceived by indie developers whose creativity is larger than their budgets.
Are they talking about we indies? As in, the little guys? Xbox Live Arcade indies? On the Wii?
Sounds like it to me. […]

Last Minute Nintendo E3 Predictions

Tuesday, May 9th, 2006

Nintendo will be holding their E3 conference only 45 minutes from now, and I wanted to go on record with a few predictions before they make their big announcements. Here they are in no particular order:

System will launch at under $300
System probably launch at or under $250
1 bundled game (Tennis)
If the system launches above $200 […]

Lumines Developer to Tackle MMOG

Tuesday, November 1st, 2005

Independent studio, Q Entertainment — the folks who brought us Lumines and Meteos — have announced they are going to create an MMOG. Details are unknown right now, but considering the massive investment and upkeep traditional MMOG’s require, I suspect Q Entertainment may explore alternative MMOG’s. Q Entertainment has birthed many puzzle games in the […]

Why I Don’t Like GarageGames

Saturday, October 22nd, 2005

I was recently asked why I’m not fond of GarageGames. Here is my reply:
My limited experience with GarageGames has left me with a sour taste in my mouth.
They “prey” on new game developers by locking them in to proprietary development with sub par tools. Since they provide a path from initial experimentation to publishing, with […]

GarageGames President Interviewed

Thursday, October 20th, 2005

If you like GarageGames president, Mark Frohnmayer, you’ll probably be interested in an interview with him from GameDaily:
GarageGames role [in the indie games movement] will be to facilitate this movement with great technology, a community of active helpful developers and an ever-increasing array of channels for distribution. We’ll also be making some fun games ourselves!
I’m […]

Lumines Creator Interviewed

Friday, October 14th, 2005

Tetsuya Mizuguchi — head of independent studio, Q Entertainment, and creator of gaming hits such as Lumines and Meteos — was interviewed by Kikizo Games. In it, he talked about everything from leaving Sega to his vision of the industry:
The industry is huge, from mobile phone games, to next gen games, to online-only games. We […]

The Truth About Violent Youth and Video Games

Wednesday, October 12th, 2005

Duke Ferris, founder of Game Revolution, doesn’t think video games are the cause of violence in the youth of America. In fact, he thinks the media is flat-out lying to us.
Thanks to the current media frenzy and barrage of lawsuits surrounding violent video games, I can’t tell people what I do for a living without […]

Ads: Good or Bad?

Friday, September 30th, 2005

What is it about the digital medium that people expect web content to be free? I mean, we’re totally okay paging through magazines half-full of ads, but when that content is translated to bits and bytes, those ads have to go? Apparently, that’s what Brant over at Control+V seems to think about The Escapist’s new […]

Costikyan and Wilson Interviewed

Thursday, September 29th, 2005

Following up on yesterday’s announcement about writer and game designer Greg Costikyan forming the independent publishing company, Manifest Games, CEO Greg Costikyan and Johnny Wilson are interviewed by Gamecloud and Next Generation.
When asked about the financial model, Costikyan states, “Broadly, we will pass on a high proportion of sale revenue to developers, price figure to […]

Manifesto Games Tackles Digital Distribution

Wednesday, September 28th, 2005

Greg Costikyan (right) and Johnny Wilson form Manifesto Games, an independent publishing house with an eye for Internet distribution. The reason? In this Edge Online article, Costikyan states, “…historically, the major hits, the titles that have expanded the industry to new markets and created new audiences have been highly innovative. It is time for us […]

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